
The mods 8.1gb in size, and unpacks to about 30gb, so it takes a while to unpack and install, and also get the 12.21 patch, which when unpacked, gives you another folder called FAKEFACTORY_CM12, and all you do with that is, copy it into the sourcemods folder where the original FAKEFACTORY_CM12 folder is, and it will ask if you want to merge, so say yes, and everytime it says theres already a file called xxxx, you just select to overwrite (replace) them all. Yeah thats right, but if you get the same error i got in my OP when trying to run the mod (due to Valves new SteamPipe), then you'll probably need some of the files missing from the SteamApps folder like i did, but all you have to do there is, open your SteamApps folder, open the thread i linked to for the files, and then just check which ones you don't have, then you just download those ones, and stick them in the SteamApps folder to get it running, and your set-up will run it, and handle it fine dxlevel 95 is Directx 9.0+ (actually 9.0c + managed Directx). In fact, you can type in -dxlevel 2013, and in game it says Directx 201.3, but doesn't mean you have a Directx 201.3 card. That is, typing in -dxlevel 112 won't give you Directx 11.2, even though it says Directx 11.2. The -dxlevel is just a Directx limiter for the internal game software, it doesn't actually set anything (this is what is set to '80' when it comes up Directx 8). It may want to set Directx 8 as default! To change this, you have to run:Īfter the program launcher, or use the registry mod Fakefactory posted. There is a slight 'issue' at the moment with Source 2013 (really just a modded Source 2009 for Linux support and the new file system apparently), it is in regards to the Directx level. Just remember to use the configurator, play around with the character pimper (HD models), and remember to max out the in game graphics options (you can change them, just as long as you don't set them to less than 'high').
