
(On those streams he provides dev commentary while Liam Esler plays through DA. The book also had other insights into and anecdotes from the development of DAO, but I’ve transcribed them recently as they’re essentially the stories DG has recently been relating on the awesome Summerfall Studios DAO playthrough Twitch streams.
Greek and Italian art influenced Orlais. The stained glass images were drawn by Nick Thornborrow for DAI, to decorate religious spaces in that game “and beyond”. There’s the Chantry take, the Orlesian take and the Fereldan take each with its own different interpretations, different mediums and different stories Andrastianism in-world (art-wise) is depicted in wildly different methods depending on who in-world made the art in question. “One religion, 3 different lenses”. Concept art for Thedosian art - as in in-world art - draws heavily on Renaissance-era portraiture, the Art Nouveau movement, religious styles and media like stained glass, and favorite pieces from the golden age of illustrations in the early 20th century. There’s as many words in it as Sten’s entire conversations put together If she’s “really really drunk” she can explain how it works. To this day, nobody understands how it works, except possibly her. “Qunari” was a temporary name that ended up unintentionally sticking, much like “Thedas”. The continent of Thedas was at one point going to be named Pelledia, a name initially floated by James Ohlen. Dragon Age development insights and highlights from Bioware: Stories and Secrets from 25 Years of Game Development